The stage
A board you can see whole
Four things to shoot through, and one behind you that must not fall.
The campaign
A road, one stage at a time
The map opens as you win: clear the stage you are on and the next one unlocks. A clear pays points — most on the first win of the day, least when the tank comes back in pieces.
The motor pool
Two armies, one line each
Spend what the stages paid on the next tank in the line, then on speed, gun, armour and reload. Every tank carries its own record: years in service, gun, weight, how many were built.
Supply
Call in what your gun cannot do
Some waves do not fall to one gun. Drop a mortar on the far corner of the field, and heavier things once the campaign asks for them. Calls are bought with points and carried into the next stage.






